Autodesk Maya 2011 Productivity Benchmarks
This document presents key findings of a benchmarking project designed to assess the impact of the Autodesk Maya 2011 software on the productivity of 3D professionals.
The Camera Sequencer is one of the most important innovations introduced by Maya 2011, that could not only redefine preproduction workflows, but also pave the way of a more pervasive adoption of virtual movie-making.
When you set up a fluid container in an older version of Maya, you needed to know how far the fluid simulation would reach â lest you wanted the rendered effect to bounce off the invisible walls of the container. Once that happened, there was no point in scaling the box , (since the effect would be scaled with it), you needed to scale the parameters that go with the effect, or animate the fluid container to move with the particle emitter. In addition, pre-rendering a scene with such a simulation could be very slow, even for a very simple example as in our benchmark.
In Maya 2011, all you need to do is turn on the "Auto Resize" option. That's it. (Without mentioning the fact that the viewport performance for fluid simulations Maya 2011 is significantly better than in an older release such as Maya 8.5.)
Source: images.autodesk.com
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