Maya Muscle Advanced Techniques
The Maya Muscle Advanced Techniques tutorials assume that you have a basic familiarity with the main tools and features of Maya, as well as basic Maya rigging knowledge. At the end of the tutorials, you should have a good feel for how to use the Maya Muscle skin deformer for your own characters and projects. This chapter includes the following tutorials: Rigging simple muscles on page and Rigging muscles.
This lesson shows you how to set up an object to be deformed by the Muscle deformer with bones and joints. In this lesson you will prepare a rig for basic skin deformation and set initial weighting on your mesh.
You can see the basic IK rig setup as the leg moves back and forth over time. In addition to the basic Maya joints, there are two polygon bone objects for the hip blade and kneecap.
Rather than manually creating a capsule by hand for each joint, Maya Muscle provides an automatic way to convert joints to capsules so that they can be directly connected. Converted joints function as both a regular Maya joint and a Muscle capsule object.
Source: images.autodesk.com
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